Skills
General
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Scripting
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Gameplay design
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Mission design
Engines​
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Unreal Engine 4 (UE4)
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Unity
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Unreal Engine 3 (UE3)
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Skyrim Creation Kit
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Hammer Editor
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Dying Light Developer Tools
Scripting Languages​
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C#
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C++
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Java
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Javascript
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Lua
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Blueprint
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Unrealscript
Education
SMU Guildhall
May 2017
Master of Interactive Technology, Level Design
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NYU Tandon School of Engineering
May 2015
Bachelor of Science, Computer Science
Minors in Game Engineering and Integrated Digital Media
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Experience
Ghostpunch Games
Silent Hill 2 Remake
January 2023 - September 2023
October 2024
Senior Game Designer (contract), UE5, PS5, PC
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Designed 2 boss fights, including the final boss
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Designed and prototyped mid-fight cutscenes using sequencer
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Prototyped systems for managing and debugging the boss fights
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Implemented audio and animations
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Skydance Interactive
The Walking Dead: Saints and Sinners - Chapter 2
April 2022 - January 2023
December 2022
Gameplay Systems Designer, UE4, VR
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Implemented new conversations and updated previous conversations for improved functionality
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Designed and implemented tutorials and onboarding content
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Designed and scripted new pop-up tutorials and tip messages in blueprint and UMG
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Gearbox Software
Tiny Tina's Wonderlands
May 2017 - September 2021
March 2022
Mission Designer, UE4, PS5, PS4, Xbox One, Xbox Series X/S, PC
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Designed and scripted multiple plot missions and side missions
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Scripted custom combat encounters
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Scripted custom combat and non-combat NPCs
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Created animated in-game sequences using Unreal Sequencer
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Implemented NPC animations
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Borderlands 3 - Bounty of Blood
June 2020
Mission Designer, UE4, PS5, PS4, Xbox One, Xbox Series X/S, PC
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Designed and scripted half of the first plot mission and 3 side missions
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Scripted custom combat encounters
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Scripted custom combat and non-combat NPCs
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Created animated in-game sequences using Unreal Sequencer
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Worked across multiple departments to create and implement mission assets
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Penn & Teller VR
June 2019
Game Designer, UE4, PSVR, HTC Vive, Oculus Rift, Oculus Quest
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Designed and scripted multiple "bits" with unique asymmetric in-VR and outside-VR mechanics
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Created and optimized materials for different VR platforms
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Lead the process for porting to Android based Oculus Quest
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Designed and scripted updates to asymmetric gameplay elements to work with an outside web app using HTML, Javascript, C++, and Unreal Blueprint
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Worked with artists to update and optimize meshes, textures, and materials to work with Oculus Quest/Android limitations
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Implemented animations and created physical animations
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Borderlands 2 VR
December 2018
Game Designer, UE3, PSVR, HTC Vive, Oculus Rift, Valve Index
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Designed and programmed in-world reticle, in-world scope, and "slow motion BAMF Time" mechanic in C++ and Unrealscript
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Designed and scripted new VR exclusive character skills
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Designed control schemes for multiple VR controller layouts
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Updated control scheme for Valve Index and the new Steam Input system
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Updated control menus/UI in Adobe Flash
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