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Resume 

Skills

General

  • Scripting

  • Gameplay design

  • Mission design

Engines​

  • Unreal Engine 4 (UE4)

  • Unity

  • Unreal Engine 3 (UE3)

  • Skyrim Creation Kit

  • Hammer Editor

  • Dying Light Developer Tools

Scripting Languages​

  • C#

  • C++

  • Java

  • Javascript

  • Lua

  • Blueprint

  • Unrealscript

Education

SMU Guildhall

May 2017 

Master of Interactive Technology, Level Design

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NYU Tandon School of Engineering

May 2015 

Bachelor of Science, Computer Science

Minors in Game Engineering and Integrated Digital Media

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Experience

Ghostpunch Games

Silent Hill 2 Remake

January 2023 - September 2023 

October 2024 

Senior Game Designer (contract), UE5, PS5, PC

  • Designed 2 boss fights, including the final boss

  • Designed and prototyped mid-fight cutscenes using sequencer

  • Prototyped systems for managing and debugging the boss fights

  • Implemented audio and animations

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Skydance Interactive

The Walking Dead: Saints and Sinners - Chapter 2

April 2022 - January 2023 

December 2022 

Gameplay Systems Designer, UE4, VR

  • Implemented new conversations and updated previous conversations for improved functionality

  • Designed and implemented tutorials and onboarding content

  • Designed and scripted new pop-up tutorials and tip messages in blueprint and UMG

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Gearbox Software

Tiny Tina's Wonderlands

May 2017 - September 2021  

March 2022  

Mission Designer, UE4, PS5, PS4, Xbox One, Xbox Series X/S, PC

  • Designed and scripted multiple plot missions and side missions

  • Scripted custom combat encounters

  • Scripted custom combat and non-combat NPCs

  • Created animated in-game sequences using Unreal Sequencer

  • Implemented NPC animations

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Borderlands 3 - Bounty of Blood

June 2020 

Mission Designer, UE4, PS5, PS4, Xbox One, Xbox Series X/S, PC

  • Designed and scripted half of the first plot mission and 3 side missions

  • Scripted custom combat encounters

  • Scripted custom combat and non-combat NPCs

  • Created animated in-game sequences using Unreal Sequencer

  • Worked across multiple departments to create and implement mission assets

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Penn & Teller VR

June 2019 

Game Designer, UE4, PSVR, HTC Vive, Oculus Rift, Oculus Quest

  • Designed and scripted multiple "bits" with unique asymmetric in-VR and outside-VR mechanics

  • Created and optimized materials for different VR platforms

  • Lead the process for porting to Android based Oculus Quest

  • Designed and scripted updates to asymmetric gameplay elements to work with an outside web app using HTML, Javascript, C++, and Unreal Blueprint

  • Worked with artists to update and optimize meshes, textures, and materials to work with Oculus Quest/Android limitations

  • Implemented animations and created physical animations

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Borderlands 2 VR

December 2018 

Game Designer, UE3, PSVR, HTC Vive, Oculus Rift, Valve Index

  • Designed and programmed in-world reticle, in-world scope, and "slow motion BAMF Time" mechanic in C++ and Unrealscript

  • Designed and scripted new VR exclusive character skills 

  • Designed control schemes for multiple VR controller layouts

  • Updated control scheme for Valve Index and the new Steam Input system

  • Updated control menus/UI in Adobe Flash

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